results for: health
4 pages tagged with health
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Fizzees (Physical Electronic Energisers) is a prototype project that enables young people to care for a 'digital pet' through their own physical actions.
Tagged with: digital inclusion, health, informal learning, learning spaces, mobile/handheld, primary
Inspiration and guides for teachers and pupils using mediascapes
Tagged with: citizenship, collaboration, creativity, digital inclusion, digital media, health, informal learning, innovative teaching, learning spaces, lifelong learning, mobile/handheld, personalisation, primary, secondary
Savannah is a strategy-based adventure game where a virtual space is mapped directly onto a real space. Children 'play' at being lions in a savannah, navigating the augmented environments with a mobile handheld device.
Tagged with: augmented reality, collaboration, games, health, learning spaces, mobile/handheld, secondary
The Futurelab Innovations Workshops bring together experts from research, design and practice to investigate how new technologies can impact upon learning in 5, 10 and 15 years' time.
Tagged with: creativity, futures, health, innovative teaching, mobile/handheld, pre-school