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Resources Archive

Video

Short streamed videos which help to illustrate some of our projects and events, including interviews with participants.

  • Make the futureMake the future

    January 2010

    A video looking at ideas drawn from research commissioned under the Beyond Current Horizons programme, which considers the future of education in the light of social and technological change.

  • Dream CatcherDream Catcher

    April 2009

    Dream Catcher aims to capture young children's dreams by recording their creative play and imaginary worlds. This prototype project was submitted to Futurelab's call for informal learning ideas in 2008.

  • Learner's CharterLearner's Charter

    January 2009

    A video introducing Futurelab's Learner's Charter, in which students themselves describe what they want their education system to be like.

  • Learning spacesLearning spaces

    December 2008

    An overview of why Futurelab is interested in learning spaces, exploring how different spaces can support different kinds of learning, ways in which technology can be used to enhance learning spaces, and so on.

  • ShoutBoxShoutBox

    October 2008

    ShoutBox is a cross-platform tool which allows young people to recognise, capture and showcase their informal out-of-school learning experiences.

  • Power LeaguePower League

    June 2008

    Power League is a free web resource for exploring any topic, through sampling group opinions and provoking group discussions.

  • Informal learning workshopInformal Learning and New Technologies: Co-design workshop

    May 2008

    Twenty-six young people aged between 16 and 19 came together to explore their ideas about how they learn and use technologies outside school.

  • NewtoonNewtoon

    March 2008

    Newtoon is a mobile phone and web activity which aims to embed physics learning in mobile gaming, by enabling young people to author, play and share fast-paced microgames, based on physics principles.

  • Enquiring MindsEnquiring Minds

    January 2008

    An overview of Enquiring Minds - an approach to teaching and learning that takes students’ ideas and interests as its starting point, and provides them with more responsibility for the direction and content of their learning.

  • Computer games for educationComputer games for education

    October 2007

    An overview of why Futurelab is interested in computer games for learning, what commercial games offer to the classroom, and how games can be developed specifically with education in mind.

  • Open House 2007Open House 2007

    July 2007

    An event at our offices in Bristol, showcasing a number of projects and offering seminars on our three current themes: teachers and innovations, digital inclusion and learning spaces.

  • FountaineersFountaineers

    December 2006

    Fountaineers is a prototype project which engages pupils and staff in a primary school as co-designers of an interactive and programmable water fountain.

  • MobiMissionsMobiMissions

    October 2006

    The MobiMissions project develops a mobile phone experience for young people aged 16-18, which enables them to engage with their environment and community in a new way.

  • Racing AcademyRacing Academy

    September 2006

    Racing Academy is a racing videogame built on an advanced physics simulation engine, intended to increase familiarity with engineering concepts through racing and engineering realistic virtual models of cars.

  • SavannahSavannah

    September 2006

    Savannah is a strategy-based adventure game where a virtual space is mapped directly onto a real space. Children 'play' at being lions in a savannah, navigating the augmented environments with a mobile handheld device.

  • Virtual PuppeteersVirtual Puppeteers

    September 2006

    Virtual Puppeteers is a networked digital puppet theatre. It allows children in different locations to design their own 3D puppets and collaborate in an online stage-space to create their own plays.

  • JungulatorJungulator

    September 2006

    Jungulator is a self-generative audio and video tool which allows students to input, manipulate and output self-generative audio and visual material in real-time.

  • Space Mission: Ice MoonSpace Mission: Ice Moon

    September 2006

    The Space Mission: Ice Moon project puts pupils in the roles of scientific experts in an Emergency Response Team after a disaster in space.

  • Mudlarking in DeptfordMudlarking in Deptford

    September 2006

    Mudlarking in Deptford is a re-imagining of the traditional guided tour which empowers young people to engage creatively with the built environment.

  • MoovlMoovl

    September 2006

    Moovl is an interactive unique online tool which allows children to create images that move according to the dynamics of a simple set of physics rules.

  • FizzeesFizzees

    September 2006

    Fizzees is a prototype project that enables young people to care for a 'digital pet' through their own physical actions.

  • Space SignpostSpace Signpost: Welcome to the Neighbourhood

    January 2006

    Space Signpost: Welcome to the Neighbourhood is a new approach to the public understanding of science that allows people to explore the solar system while standing in a city street.

  • Open House 2005Open House 2005

    July 2005

    This inaugural showcase event was a chance to experience first-hand the results of Futurelab's research and development work, try out some of our prototypes and meet some of our project partners.

  • MediaStageMediaStage

    May 2005

    MediaStage is a fully immersive 3D production studio that puts control of scenery, props, actors, cameras and lights into the hands of learners.

  • 14-1914-19: Transitions, Technology and Learning

    April 2005

    This conference examined new visions of education for the 14-19 age group and the potential role of digital technologies in this changing educational landscape.

  • BETT 2005BETT 2005

    January 2005

    At BETT 2005 we highlighted the best innovations in education from around the UK and the world.

  • Design Challenge 2005Design Challenge 2005

    January 2005

    The overall quality of the Design Challenge 2005 ideas was superb, proving again that a multi-disciplinary approach with early input from the intended audience makes for a winning design process.

  • AstroversityAstroversity

    December 2004

    The multi-player prototype game Astroversity was developed with the International Centre for Digital Content (ICDC) and uses gaming technology.

  • Digital DialoguesDigital Dialogues

    March 2004

    This conference explored new learning opportunities through three key areas: dialogues in learning; dialogues between sites of learning; and dialogues in design.

  • Design Challenge 2004Design Challenge 2004

    January 2004

    The challenge: nine teams, five people in each - three multimedia, one teacher, one student. Three intense days to come up with new learning resources.

  • Size MattersSize Matters

    June 2003

    Revealing the magic, wonder and awe of size, Size Matters provides new ways of seeing, imagining and understanding the world.

  • VMULEVMULE

    June 2003

    VMULE is designed to combine the graphics quality, engagement and rewards built into classic ‘mainstream’ games, with challenges to support the development of children’s collaboration and thinking skills.

  • Contagious CreativityContagious Creativity

    June 2002

    This event examined the role of creativity, collaboration and digital technology in stimulating new patterns of learning and teaching,