Serious Games in Education
This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
By identifying and documenting the usage of serious games in schools the project will analyse the benefits and risks of these games, and look at how they are being used and assessed effectively.
Project type and status
Ongoing research project
Partners
Outcomes/Publications
Literature Review (pdf)
Literature Review - Interviews (pdf)
Games-based learning survey (358 KB pdf)